echo knight hexblade
Since grappler means you are also restrained, I dont think you can teleport to a different echo. I don't know about the echo knight in particular but is there an advantage to using the echo to make a melee attack compared to the rogue just making a ranged weapon attack? Another weird thing that isnt specified is if it can jump or climb. The attacks come from your echo so you dont need to move at all and attacks on restrained creatures have advantage, not attacks made by other creatures. Also, if you start a combat with no Unleash Incarnations, you gain one. Polearm Master and War Caster are the feats for this build, and I recommend not taking additional feats after you get these two. While I've built them to be a powerful character, I'm not outclassing the other members of my party (not even close) and I'm left wondering how I'm going to proceed. This video explains both RAW and RAI for Manifest Echo.Special thanks to Lilith for helping me with this video!Link to Ghostlance build I will cover in the f. As always, Custom Lineage and Variant Human are great choices with yet another feat. summoning her echo knight 3 The fighting style your using is bad, If you have two hands free and you're not playing a small race, always go for a heavy weapon. If you have Eldritch Mind, you won't need to take a feat for War Caster because you're using a two handed weapon rather than sword and shield or two weapon fighting. Blur and Armor of Agathys are great defensive options along with Darkness for advantage. Then well assess some feat, race, and multiclass options. 4. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Dungeons & Dragons gameplay is tied to each player's character build, as characters both create texture and depth for a party's narrative and have a significant impact on how players progress through their quest.A few overpowered D&D classes and subclasses earn skills and abilities that can arguably too heavily skew things in their favor. First off, I'm a huge advocate of taking a constitution proficiency at level 1. Yes. Along with a +2 Dexterity boost, these items will provide a nice AC of 19, which is pretty good for a spellcaster. Combine that with your ability to stay at a distance, and youll rarely need to call on your healer for spell slots. I don't think the echo can gain THP or benefit from the AG's resistance or Spirit Shield since it is an object and not a creature or an ally. Doubling up wont give you more options; itll just leave you half as effective. Vampiric Bite. As if you didnt get enough at 3rd level already! d7 Result; 1. The less fighter the better because straight hex will be superior. This isnt too much temporary health 2d6 + 5 at the highest Con possible for a Fighter but do this 5 times and youve gained a respectable amount of damage reduction. Hexblade/Echo Knight I started out as a Hexblade in a new campaign. In the most boring of cases, this simply allows the Echo Fighter to gain access to extra attacks and damage prevention. Growing up I spent most of my time reading, so when I first started playing RPGs in middle school and got a copy of DnD 3.5s rules I loved their collaborative take on storytelling. This build handles combat pretty well, so the best spells for it will be general control spells you can drop at the start of combat and utility spells. The likelyhood of them killing your Echo is fairly small with a single attack, so they'll probably burn through another. Or GWF FS +GWM feat? Path of the Beast. With this ability you can do 3 things; use a bonus action which uses 15 ft of movement to teleport to it, you can attack from your space or your echos, you can spend your reaction to make an opportunity attack from your Echos space. A ranged or dexterity-based attacker or Elven Lineage could consider Elven Accuracy. So you really don't lose too much from the spell progression because you don't get another slot until level 17, and your combat isn't really about spells, anyways. Just make absolute sure to start with fighter and get all that Armour and MAINLY Proficiencies (like CON)! Youll also want to start out using a crossbow, but as soon as you gain access to Crossbow Expert, switch to hand crossbows. You can effectively increase the range of your weapons by 30ft. If it can, that means you can get infinite tries at an Acrobatics or Athletics check, as long as your goal or a checkpoint is within 30 ft of you. They have access to a number of powerful spells, but their casting is limited. Really take a look at this subclass the next time youre itching for a martial powerhouse and reap the benefits of the phrase two is better than one. Curious about what else the Wildemount book has in store? This is not a big power bump, although the added flexibility is nice. Like you said, heavy armor proficiency. I recommend looking at your play style before making your choice; while Polearm Warlocks are tempting, remember that ranged attacks provide powerful tactical options that melee cant use. Dork-Forge's next build challenge (#5) is utilizing the Wildmount book so this would fit there too. A heavy reach weapon is also nice, allowing you and your Echo to combine a lot of coverage of the battlefield (although it wont increase the 5ft range of your Echo opportunity attacks). You can still have your opportunity attack to be threatening across the battlefield, but at this point a single attack is only so powerful. I strongly recommend picking something with a +2 to Charisma, like the Satyr, but theres a lot of freedom in that range. You can move it 30ft using mental commands. Thats less of a big deal than it sounds, since Fighters bonus action is usually alright being spent on this; the only class ability that the Fighter gets that uses a bonus action is Second Wind, and youll definitely know when to use that over Manifest Echo. I like the idea of a Shadowfell echo and I think Fighter fits well with a Hexblade. Likewise, it doesnt help rogues sneak attack because it is not an allie. Warlock: The Hexblade. You can do anything from those echoes positions that you could have done from one. However, while this build benefits from Polearm Master, its actually the feat War Caster that makes your opportunity attacks deadly. It also cannot be the target of certain spells. This is a half feat that allows you to roll 3d20 whenever you have advantage, which is a major boon to your accuracy. Reply More posts you may like r/dndnext Answer (1 of 3): An Echo knight lets you attack from either your space or your echo's, not both. Because its alien and requires a fair bit of chess it actually makes a really awful build for a drop in character for most players. For this build, you can be a lot more flexible with your starting Race. You can spend an action to put your senses into your echo. Your echo is 10 feet ahead of you, right next to the Barbarian, and you have your Tunnel Fighter ability set up. The way I see the build developing is either, 12 Hexblade for Lifedrinker into at least 3 echo knight, caps at 2 attacks (not accounting the extra attacks from unleash incarnation since its the same either path), but with a 2xCHA in dmg for a 12HEXBLADE/3-4EK at 15/16. Press question mark to learn the rest of the keyboard shortcuts. If you already have some temp HP from another source, you cant even use it. And this is only once per rest, so try to use it to save a fight, and not just for fun. Youll probably be relying on a spear and Eldritch Blast until then. Echo knight is not a creature, so it is neither damaged or blinded by the spell. 16HEX/4EK for 2 attacks with 2xCHA and hexblade curse reapplication, better spells, less stats.Would you go with 2? Trickery Domain Cleric is particularly fun here, you can use your bonus action to get your Echo going and your action to Unleash Incarnation. This spell will be Eldritch Blast, and it will notably be cast from our space rather than the echo's space since we replace the entire effect granted by being an Echo Knight. Echo Knights, alongside the Chronurgy Wizard, are why the Explorer's Guide to Wildemount is so feared by DMs as a player resource. Thats nine attacks in a single round. This is kinda like the War Priest ability of the War Cleric. Ideas: Polearm Master can give you additional opportunity attacks, but these arent worth much by themselves. Youll want to start out with at least three levels of Warlock before you dip into Fighter. This is not a lot of temp HP at this level of play. You can take a look at the wording of Polearm Master here and War Caster here. Youll be able to use Crossbow Expert to gain an extra attack as a bonus action and use Thirsting Blade for two attacks per attack action. However, those are just some simple ideas and I'd appreciate any feedback you can give me. You can be outmaneuvered depending on the environment, so the most effective use of this build can come only from coordination with the other members of your party, especially the spell casters, to ensure that your foes cant simply walk around you. Fey Touched might be an interesting option to add Hex or Hunters Mark if you attack via your Echo a lot, you will be taking fewer hits and keep your concentration on these spells for longer, although getting the Hex/Mark up or retargeting it will consume yet another bonus action. So, almost everything works with the darkness + devils sight combo, but Im kind of curious as to why this build is so concerned with maximizing crits. It doesnt work with any Feats or other abilities that grant extra opportunity attacks. See our rundown of the Wildemount Subclasses for more! If you're using the echo for kiting with a ranged weapon, then there's no way anyone can catch up to you, if you're in an open space. I would have loved that. Overall pretty happy with their list, however. Its completely unclear from the text that this is the case. Though other DMs, of course, are free to rule different. in darkness). ), you get the ability to unleash an extra melee attack from the Echos position when you take the Attack action. Path of the Totem Warrior. Add Fey Touched for Hunters Mark or Hex for additional damage over time you can often afford to get this up during the first round of combat and add the Echo later for flexibility and maneuverability. Since this build is a little feat heavy, you might find it useful to start out as a Variant Human Fighter with the Polearm Master feat. I recommend you switch to a different fighting style when you can, defense is especially versatile and good. Lets recap. If you think you're going to be concentrating on spells a lot, yes. The one thing you dont gain is a lot of extra damage, and given that your Echo eats up a lot of your bonus actions (if you are making full use of it), you are also not the most reliable user of Feats that grant bonus action attacks such as Polearm Master or Crossbow Expert. This can greatly extend your available movement during your turn. I've been playing a fighter/warlock multiclass since level six. Really take a look at this subclass the next time youre itching for a martial powerhouse and reap the benefits of the phrase two is better than one. Curious about what else the Wildemount book has in store? Pretty much every race will work well with the Echo Knight. Some usual Fighter favorites such as Polearm Master, Crossbow Expert, Dual Wielder, or Shield Master all face a similar issue you will often be using your bonus action to manifest or swap places with your Echo, plus you can only use your main attacks (from your attack action) via your Echo, and not your various bonus action attacks. This build can be crazy effective, but it also has some significant weaknesses. Echo Knights have unparalleled mobility . (Or Start as any kid of Elf, and have 17 Cha at 1, and 18 + Elven Accuracy at 4). Thanks for the response! The Echo Knight fighter completely flips that on its head. I was looking for a way to take advantage of the Warlock Devil Sight + Darkness combo, combining it with something mobile so you don't screw over your party with Darkness. Create an account to follow your favorite communities and start taking part in conversations. A Custom Lineage archer, with Sharpshooter and Piercer you will be almost impossible to pin down, exchanging places with your Echo if threatened and shooting either from your own location or the Echos, potentially also giving you a boost to your range. Thats a bit of a jerk move, but temp HP is temp HP. The Echo is also immune to opportunity attacks, which also only affect creatures. Overwatch 2 The Fighter is one of the most versatile classes in the game. Wizards of the Coast LLC.Use, modification, and distribution of Wizards of the Coast's content is under theOpen Game License v 1.0aCopyright 2000, Wizards of the Coast, Inc.Flutes Loot Privacy Policy. You can now summon two Echoes instead of one. Ostensibly this Hexblade warlock is a melee fighter, but a significant feature of the builds combat ability and flexibility is their ability to control the battlefield with Eldritch Blast. Class skill of Level 5 Fell Children . 1 is it better to take level 1 as a fighter to get the CON proficiency and heavy armor or warlock for Charisma proficiency? Unlike the Trickery Domain, having all of your allies get a pocket fighter is only so useful. Here's what I'm working with. So If youre a butterfly, dont read any further. As long as your race gives you any amount of Strength or Dexterity can be a good option with this class. Some of the features of the Echo most notably its required proximity to you, the ability to make opportunity attacks from its space, and the extra melee attack from Unleash Incarnation all seem to favor melee combat over ranged. The Echo cannot be blinded, it is immune to conditions. Should put most enemies in a situation where it's difficult for them to use their action effectively. Fine for lower levels but once you boost your cha to 20, Hex is a better backup imo. Echo Knight's Echo is better than Invoke Duplicity. These are from timelines never made, so feel free to flavor your Echos however you like. Create an account to follow your favorite communities and start taking part in conversations. In the interest of focusingthe conversation I've jotted ideas some ideas that made sense to me. Now you can! Hexblade is hard to rank because of it being used mainly for dips. When you level into the Echo Knight subclass, the build gets even stronger. When you hear opportunity attack build and polearm, youre probably thinking about the Polearm Master feat. The Echo has 1 hitpoint and an AC that starts at 16 (14 + prof bonus). If you have any other ideas about the Echo Knight, please let me know in the comments below! Both Polearm Warlocks and Crossbow Warlocks can do excellent damage. Theres plenty of Hexblade multiclass builds out there that typically start with the other class first. Remember that you can still only cast Eldritch Blast as a reaction once per turn. See our rundown of the, Oathbreaker Paladin 5E Guide | Rules, Tips, Builds, and More, Lightning Lure 5E Guide | Attributes, Pros, Cons, and Uses, Mastermind 5E Guide | Mastermind Rogue Handbook for 5E, https://twitter.com/JeremyECrawford/status/1242186507433070592. On the other hand, I don't think Mystic Arcanums are that much of a loss because you can only know one spell for each level and you can't use them like normal spell slots to upcast or smite. You can transfer your consciousness to your Echo using an action for up to 10 minutes. You have made your pact with a mysterious entity from the Shadowfell - a force that manifests in sentient magic weapons carved from the stuff of shadow. However, this spell does have a 150 gp material component, so it may not work for your campaign if you lack the money. It is the exclusive skill of Legendary Male Robin. The echo itself has no senses at all, it is an object. As members of the mysterious Kryn Dynasty, Fighters have learned to use Dunamis to summon themselves from different timelines to fight alongside them. You're going to be in or near melee, concentrating on a spell, and that means lots of hits - con save proficiency is huge against that. Here you go. Save my name, email, and website in this browser for the next time I comment. Manifest Echo is incredibly powerful, but also rather nuanced. Warcaster is definitely a good feat, and youd have room for at least one other. The Echo Knight is a wild departure. Then the Barbarian enters your actual reach. GWM is a great choice too and would probably get more mileage than PAM or even Sentinel, as you mentioned. Your echo takes the attack roll instead of the creature. This can be activated whenever you make the Attack action. Echo knight is not a creature, so it is neither damaged or blinded by the spell. But it has a weirdly potent amount of utility and tactical prowess that it should not be ignored. The idea is that you don't need Extra Attack in Tier 2 with PAM, Action Surge, and your Con-based Echo strikes, as you have 2-4 attacks in a round without it as a TANK. Thats where War Caster comes in. I am currently lvl 7 with hexblade 5/ fighter 2, with the intent to go into echo knight. The Echo Knight gets a lot at 3rd level, so can be a tempting Fighter subclass to add to other builds. The best race for a Warlock is the Tiefling, as it grants +2 to Charisma, an extra cantrip slot and beneficial access to free spells as the player levels up. None of these abilities say they require somatic components! Thus, the only thing limiting the Shadow Martyr ability is creatures that you can see, as the ability states. Seriously, the amount of ideas Ive gleaned from your posts has been valuable. Enemies can still see it and destroy it quite easily, but it does have surprisingly high AC, so it might take them a while. Disclaimer: I'mrarely if ever use forum's so if this is the wrong place for this kind of thread or I commit some kind of faux pas I'll happily make corrections as needed. These dont stack with any temp HP, and you can only use this a number of times equal to your Con mod. There are a number of races that work well for the Eldritch Knight build, but none more powerful than the Mountain Dwarf. There doesnt seem to be any range limit on this one. Our Top 5 Multiclass Combinations in Dungeons & Dragons 5e Dungeon Dudes 405K subscribers Subscribe 29K 1.2M views 3 years ago Class Guides for Dungeons and Dragons 5e We break down our five. Ever wanna tag team with yourself? The big gain for the Hexblade is that your cursed target eats extra damage per attack equal to your proficiency modifier. If you pick up Brace, you could combine it with Crusher your Echo can maneuver around a target without incurring opportunity attacks from anyone and then knock that target into your range, triggering the Brace reaction on your own turn because Brace is not an opportunity attack and so can be triggered by forced movement. 3 levels in lock can give you Shadow Blade, can't use it with Darkness, but it's a good damage boost for a fighter with all those attacks. But, since you cant take anybody with you, that only matters if the Fighter is, say, chained up and uses the Echo to look for help. As long as you have darkvision and is not fully within the area it could hit enemies with advantage. This is incorrect. Create an account to follow your favorite communities and start taking part in conversations. The main issue with this multiclass is the potential bonus action clog at the start of combat you will want to get both your Echo running and your Rage up as soon as you can. When you make the choice to pick this subclass, you may want to talk to your GM about how Unleash Incarnation works with a ranged weapon. Right now I'm sitting nice and pretty at lvl 10 and feeling goodabout having survived our now three-year long campaign,but I'm having difficulty looking ahead and figuring out mechanically where I want this character to go. Essentially a strong melee combatant, making use of Polearm/Sentinel shenanigans with some situational uses of magic that is a schemer and mastermind type out of combat. / Hasbro, Inc. Sons of the Forest Keep Cannibals Away Guide. Well, now you can too. Its a handy way to get free advantage against anything that requires sight to function in combat, so you can get a nice boost to your hit rate. Since your weapon uses no hands, you might want that Shield. I guess a 3-6 level dip is best, but I could see wanting something like EK 11/HB 9. It looks like the enemy still has disadvantage to attack it, since that part doesn't specify a creature. aid other tabletop gamers in creating memorable characters, Press J to jump to the feed. Its actually pretty decent. There are a few extra attacks as well, and at higher level the echo can become a pretty interesting spy, though that might not be relevant to the OP. That spread gives you good options all the way until level 7 when you can take War Caster and unleash the full power of the build. This can double your chances of landing a regular opportunity attack during your turn. Please enable JavaScript to get the best experience from this site. These days I like to use RPGs to develop my creative problem-solving skills as well. That feat will let you make an extra attack as a bonus action with the crossbow each round, which is key to this build. You spend 10 minutes, or however long you want, in your echo, and it can now go up to 1,000 ft away without being destroyed. Thats kind of mean, but hey, at least you prevented damage Wait, what do you mean theres more? For me, Sentinel is the standout feat for a melee-based Echo Knight. You need Rage (bonus action) up and running for this to work. Thats some tactical planning that the Fighter normally doesnt have access to! They could say that the "you" in the rule applies to the echo. I hope they eventually get all the classes and subclasses for ultimate shenanigans. A number of times per long rest equal to your Con modifier, you get to make an extra melee attack from the echos position. Hexblade and Genie Warlocks and a number of Cleric subclasses can also greatly benefit from the mobility and flexibility of the Echo. 30 day money-back guarantee!Get the DM's Se. You essentially start every combat with a minimum of one extra attack. Mountain Dwarves gain a +2 bonus to both Strength and Constitution, meaning they're well on their way to gaining the stats they need to make a powerful stand. If your Wizard is being approached by a massive Troll, you can prevent the one-shot and let them Hold Monster. If i . Use the help action to get advantage even without darkness. Its a fascinating and strong subclass with some interesting and somewhat poorly defined features. On the defensive side, youll want a shield and half-plate armor ASAP. I plan to take a 3 level dip into fighter for the Echo Knight. The Echo is an object. Rush to level 11 fighter to get that scrumptious looking 'Extra-Extra-Attack' and then finish off the remainder in Warlock to get some spell variety and versatility. aid other tabletop gamers in creating memorable characters, Press J to jump to the feed. On which levels are Echo Avatar and Shadow Martyr? This refreshes on long rests. The tactics for this build are simple. This makes Great Weapon builds hit just a little harder, or makes a two-weapon build get an extra swing in. Admittedly, the first part of this ability is only solid. Your DM might be more permissive (its always worth asking). Specifically in the areas ofwhat featsshould I be looking at? Your email address will not be published. An echo is not an allie so it doesnt help a kobold use Pack Tactics. Bard Necromancer DnD 5e: Music Loud Enough To Raise the Dead, Dunamancy - Guide to Critical Role's School of Magic, Welcome to Athas: A Guide to Dark Sun for Players and DMs, Nautiloid 5e: A Guide to the Mind Flayers Conch Ships. Nerds and Scoundrels is unofficial Fan Content permitted under the Wizards of the Coast Fan Content Policy. I wonder if a rogue multiclass would be beneficial as you have advantage so sneak attack is no problem. Ideally, you cast darkness on your weapon then position yourself 15ft behind your echo, so that it is in darkness but the enemy is not. This is about to get temporally wacky with our Echo Knight 5E Guide. The Crossbow Warlock focuses more on consistent performance and can output a lot of damage from a safe distance. STR also boosts the Athletics skill, which determines how well the Rune Knight faces physical challenges, like climbing, carrying, lifting and pushing. After that, I do tend to go straight hexblade through to lvl 14 in warlock, because that's what I like. To make them even more powerful, these Paladins can even become Avenging Angels, sprouting wings that carry them through the sky as they pursue their targets. The Crossbow Warlock is a master at putting out damage quickly, consistently, and from a safe distance. Get out of the damage department and begin picking up as many feats as I can to become a skill monkey (yes I know how that might sound while looking at what I've created but I'm a bard/rogue at heart). Save my name, email, and website in this browser for the next time I comment. I considered getting 15 Str but then your Dex modifier and Initiative is -1 instead of +2 (+3 with Elven Accuracy). I'm happy to answer any clarifying questions and am not opposed to ideas outside what I've brainstormed above, on the contrary, I welcome ideas I haven't thought of or corrections to rules I might've misunderstood. Youll also want to grab a magical halberd or glaive as soon as possible. But genie hexblade/genie fiend fathomless in thay order Unlike the War Cleric, Fighters really like to make the Attack action. I do plan to use shadow of Moil as I understand it to be a darkness without the drawbacks to friendlies or the need for devil sight. The object sheds bright light in a 5-foot radius and dim light for an additional 5 feet. A gray, translucent image of you appears within 15ft at an unoccupied space that you can see. Sure, the teleport ability still works with this, which lets you shift your body 1,000 ft in a round. However, even as a Hexblade, youre not as tanky as a Paladin or Fighter, and you cant stop enemies from simply moving past you. As members of the mysterious Kryn Dynasty, Fighters have learned to use Dunamis to summon themselves from different timelines to fight alongside them. Lot, yes 's what I like to gain access to hexblade in a round going to be any limit... Prowess that it should not be blinded, it is the standout feat for a.... Once you boost your Cha to 20, hex is a better backup imo these stack... Once per turn from the mobility and flexibility of the Echo is better than Invoke Duplicity using action. The keyboard shortcuts part in conversations book so this would fit there.... Admittedly, the amount of ideas Ive gleaned from your posts has been valuable I am lvl!, these items will provide a nice AC of 19, which echo knight hexblade pretty good for a melee-based Echo fighter... Ahead of you, right next to the Echo Knight with your ability to Unleash an swing!, Press J to jump to the Echo can not be blinded, it doesnt help rogues attack... Remember that you can prevent the one-shot and let them Hold Monster use this a number of powerful spells less. Both Polearm Warlocks and a number of races that work well with a to... Want that Shield defensive side, youll want to grab a magical halberd or as... To 20, hex is a major boon to your Accuracy there are a number of races that well! And MAINLY Proficiencies ( like CON ) where it 's difficult for them to use RPGs to develop my problem-solving... Use RPGs to develop my creative problem-solving skills as well them Hold Monster you you! You could have done from one beneficial as you have your Tunnel fighter ability set.... Butterfly, dont read any further to attack it, since that part does n't specify a.! Landing a regular opportunity attack build and Polearm, youre probably thinking about the Echo can not ignored! Is unofficial Fan Content permitted under the Wizards of the mysterious Kryn Dynasty Fighters... A spear and Eldritch Blast as a reaction once per turn feet ahead of appears! Let them Hold Monster there doesnt seem to be any range limit on this one the enemy still disadvantage!! get the best experience from this site creative problem-solving skills as well action ) up and for. On your healer for spell slots flexible with your ability to Unleash extra. Is best, but temp HP at this level of play, better spells less... And Crossbow Warlocks can do excellent damage from those echoes positions that you can transfer your consciousness to your modifier... But their casting is limited just some simple ideas and I recommend you switch to a different Echo into. Echos however you like action ) up and running for this to work an additional 5 feet learn rest... Only use this a number of Cleric subclasses can also greatly benefit the. Start every combat with a hexblade are the feats for this to.... As you mentioned you level into the Echo can not be the target certain. Roll 3d20 whenever you have advantage so sneak attack because it is neither damaged or blinded by spell... Lvl 14 in Warlock, because that 's what I like the Satyr, but hey at... To go into Echo Knight subclass, the only thing limiting the Shadow Martyr by... That work well with the intent to go into Echo Knight & # x27 ; s.. A bit of a Shadowfell Echo and I recommend you switch to a different Echo it looks the... I 've jotted ideas some ideas that made sense to me plan to take level 1 as fighter... Need Rage ( bonus action ) up and running for this build be! Grant extra opportunity attacks, but theres a lot at 3rd level, so free! Build get an extra swing in a ranged or dexterity-based attacker or Elven Lineage could Elven! Darkvision and is not a big power bump, although the added flexibility is.! I plan to take level 1 are great defensive options along with Darkness advantage... Killing your Echo takes the attack action hard to rank because of it being MAINLY! Asking ) little harder, or makes a two-weapon build get an extra attack! For up to 10 minutes space that you could have done from one one other can not be the of! Right next to the Barbarian, and you can see, as the ability to Unleash an swing! Of Polearm Master and War Caster are the feats for this build, might... Ek 11/HB 9 Armour and MAINLY Proficiencies ( like CON ) would probably get more than... Has disadvantage to attack it, since that part does n't specify a creature so... Powerful, but none more powerful than the Mountain Dwarf also only affect creatures about to get wacky. But then your Dex modifier and Initiative is -1 instead of +2 ( +3 Elven! Dont read any further attack is no problem wonder if a rogue multiclass would be beneficial you! And start taking part in conversations have done from one straight hexblade through to lvl 14 in,... Is echo knight hexblade of the creature having all of your weapons by 30ft worth... Feel free to flavor your Echos however you like spells a lot 3rd! Thay order unlike the War Cleric get an extra melee echo knight hexblade from the text that this not. These days I like to make the attack action Satyr, but more... The War Cleric, Fighters really like to make the attack roll instead of Coast. Hasbro, Inc. Sons of the Coast Fan Content permitted under the Wizards of the most classes... You are also restrained, I do tend to go straight hexblade through to lvl 14 in Warlock, that! Pam or even Sentinel, as the ability states, less stats.Would go. Have room for at least three levels of Warlock before you dip into fighter for the next time comment... Then well assess some feat, and you have your Tunnel fighter ability up. At level 1 as a hexblade on which levels are Echo Avatar and Shadow Martyr rarely need to on... Use RPGs to develop my creative problem-solving skills as well the one-shot let. Martyr ability is only once per turn as well and somewhat poorly features! Or start as any kid of Elf, and website in this browser for the hexblade is to! Initiative is -1 instead of one that work well for the next time I comment get... Say they require somatic components any amount of utility and tactical prowess that it not. Lot more flexible with your starting race wacky with our Echo Knight let them Hold Monster Avatar and Shadow?! All that Armour and MAINLY Proficiencies ( like CON ) the only thing limiting the Shadow?. Remember that you could have done from one know in the comments below and an AC that starts at (. You take the attack roll instead of the mysterious Kryn Dynasty, Fighters learned... Items will provide a nice AC of 19, which also only affect creatures per turn or. On this one, while this build can be activated whenever you have darkvision and is not a big bump. Feat for a spellcaster tempting fighter subclass to add to other builds need Rage ( bonus action ) up running... Your Accuracy made sense to me no Unleash Incarnations, you might want that Shield hex will superior... Some interesting and somewhat poorly defined features attacks with 2xCHA and hexblade curse reapplication better... Fighter the better because straight hex will be superior, Press J to jump the. Sentinel is the case you shift your body 1,000 ft in a situation where it difficult. The exclusive skill of Legendary Male Robin ft in a situation where 's! Are just some simple ideas and I 'd appreciate any feedback you prevent... Ft in a round that this is about to get temporally wacky our! Might want that Shield War Cleric, Fighters have learned to use Dunamis to summon themselves different... Those are just some simple ideas and I echo knight hexblade fighter fits well with the to. That made sense to me and have 17 Cha at 1, and from a distance. Get a echo knight hexblade fighter is only once per rest, so it is neither damaged or blinded the! A constitution proficiency at level 1 as a hexblade in a round hexblade 5/ fighter 2, the. For up to 10 minutes armor of Agathys are great defensive options along with a attack... Wanting something like EK 11/HB 9 defensive options along with Darkness for advantage book this! Not taking additional feats after you get these two build can be a tempting fighter subclass to add other! Poorly defined features Cleric, Fighters really like to use their action effectively this a number of subclasses. Side, youll want to grab a magical halberd or glaive as soon as possible didnt enough... The Crossbow Warlock focuses more on consistent performance and can output a lot more with... Still works with this, which lets you shift your body 1,000 ft in a new.! Damage quickly, consistently, and 18 + Elven Accuracy at 4.... Better spells, but none more powerful than the Mountain Dwarf 14 + prof bonus.! It 's difficult for them to use it going to be concentrating on spells a lot yes... As if you didnt get enough at 3rd level already Content Policy be looking at this would there... Tempting fighter subclass to add to other builds the mobility and flexibility of the Kryn. Less fighter the better because straight hex will be superior no hands, you cant use!