agricola revised edition card list

Once you have built a clay hut, place 1 food on each remaining round space. Is only activated by taking the "Take 1 Grain" action space. You do not need to pay wood to build the fences. (Note to self: words = Occupation, no words = Improvement.). The discarded Village Church is removed from the game, not returned to the major improvements board. This activates the. For each animal that you convert to food and return to the general supply, you may place 1 food from your personal supply in 1 of your rooms. Playtime 90 Minutes | Made by Lookout Games Visit the Lookout Games Store New to Amazon $13999 FREE Returns About this item You may return animals to the general supply in order to make room for the new arrivals. Each time you use a ploughing action space, you may only use one card out of the ploughs and the. Once you live in a clay hut or stone house, play your next family growth action as a family growth even without room. Is not activated in an extra field phase because of the. Whenever you have an animal in your home (including House Goat), move all resources planted in this room to the general supply. If you put the marker on "Sow and Bake Bread", anyone may now take two consecutive baking actions on that space (using all of their ovens both times). Discard all the remaining minor improvements in your hand, and draw 7 new minor improvements. When you play this card, immediately either discard 1 begging card or take 1 animal (of your choice) from the supply. That space cannot be used to hold anything now, but is counted as used, and is worth 1 additional bonus point at the end of the game. You must discard 2 improvements that are on the table in front of you. At least the Occupation spaces have words. All new Minors and Occupations released in expansions are assigned one of these 4 decks. Once you have played this card, you may not take part in the next harvest. If you are the first player to take stone in a round, you do not get any advantage from the Stone Buyer. Is activated when a player uses an action space on which stone is placed each round, the action space "1 Reed, Stone, and Food" in 4-player games, the action space "1 Reed, Stone, and Wood" in 5-player games. If you already have a clay hut or a stone house when you play this card, place the food immediately. [. New actions become available at the start each round and resources get replenished on any taken in the previous round.At harvest crops are reaped, newborn animals arrive and you must feed your family. The bits. If you have played the Harrow, Punner, Yoke or a plough, you need to have at least 6 fields. Place 1 food on the next remaining round space(s) up to that number. All future family growth is carried out as normal. If you receive animals from the Clay Seller, you may convert them to food with an appropriate improvement without having to make room for them in your farmyard. Pay the costs of the improvement normally. You can place 1 field tile on this card when you play it, to show that you may use the plough 1 more time. You may use other cards that change the costs of a room or a renovation together with the Brushwood Collector for the same action. However, you must pay the 1 food beforehand; you may not subtract it from the proceeds. The idea was to go through the hundreds of original Minors and Occupations and cherry-pick the best and/or most popular cards to create two tightly edited, streamlined sets. At the end of the game, you can discard up to 2 begging cards without losing points for them. Would you like your application reviewed on WorldsApps? Agricola Revised Edition Board Game Insert Organizer - Etsy Find similar items Only 4 left and in 2 carts $85.22 Low in stock Agricola Revised Edition | Board Game Insert | Organizer TozzCo 618 sales | Add your personalization Contact number required for shipping. In each round, you pay 1 wood less for one of the following: an improvement, a room of a wooden hut, a stable or a fence. The highest bidder gets the resources and you get the food. At the start of each round, you receive the reed. In the field phase of the harvest, you receive food if you have cattle, without having to give up the cattle: for 5 or more cattle, 3 food; for 3 or 4 cattle, 2 food; for 1 cattle, 1 food. Is activated when you use an accumulating action space that contains wood because of the Wood Distributor. The food has to be paid before using the action space; if a player has no food to pay before taking the grain, he cannot use the action space. The Ladder has no effect if the number of reeds required is already lowered to 0, e.g. Whenever you use a person's action to take wood that is on an action space, you can leave 2 of that wood on the action space and receive 3 food in exchange. If you convert 4 goods at once, you receive 2 additional food; for 6 goods, 3 additional food, etc. Whenever you convert 1 clay into food using the Pottery or Potter, you receive 1 additional food. It replaces clickable CELEX identifiers of treaties and case-l In each renovation, you may replace exactly 1 clay or 1 stone with 1 wood. You can renovate your wooden hut to a clay hut at any time without using a Renovate action. Includes 12 Minors and 12 Occupations. Whenever you use the "Day Labourer" action space, you also receive 1 vegetable. For example. for minor improvements, when scoring the, If you return this card to your hand, you may play it again later. Whenever you use the "1 Cattle" action space, you receive 1 additional cattle from the general supply. If you use an action space that contains wood, and you leave all the wood on the action space because of. You must follow the rules for fence building. This is an expansion containing 96 Minor Improvements and Occupations for the (C) and (D) decks (48 cards each), thus completing those decks. At any time, you may move resources from your personal supply to the general supply. Whenever you have sheep during the field phase of a harvest, you receive food: 1 food if you have 1 to 3 sheep; 2 food for 4 to 6 sheep; or 3 food for 7 or more sheep. Minor improvements that can be upgrades of major improvements count as major improvements for this card. At the start of these rounds, you can plough that field by paying 1 food. You can not use this ability in consecutive rounds nor in round 14. The Acreage counts as 2 fields towards prerequisites of minor improvements. But then there was the the Belgium Deck which contained the two separate codes: (FL) for the Flanders sub-deck and (WA) for the Willonia sub-deck. Vegetables and grains that are planted are not counted. At the start of these rounds, you receive the food. Whenever you have empty fields after the field phase of the harvest, you can sow grain in them immediately. This card serves as a room for one of your people. Too bad there are no lady farmer meeples. Personally, I included the (E) deck in almost every game because it contained may of the basic, building-block cards needed for more powerful combos. If you perform an action that would give another player goods or food, e.g. Using the Meat Seller does not activate the, You can use the Field Warden when you move a family member to the "Plough Field and Sow" space because of the. This card is an additional action space. You can immediately pay 1 to 4 wood to place that many fences on one of your empty fields. [. At the end of the game, you receive 2 bonus points if you have at least 5 fields. They were both utilitarian and a nice play aid for new players. You may not give wood to the general supply for nothing, If you receive wood at the start of the round, e.g. You can only buy at most 1 pair of animals per turn, even if you create more than 1 new pasture, or if you build fences again in the same turn, e.g. Place, alternately, 1 fuel or 1 food on each remaining round space, beginning with 1 fuel. Place 1 moor tile on the space for round 12. At the start of these rounds, you receive the sheep. Gone are the many confusing letter-codes. Place 2 Moor tiles on this card. The Agricola base game is a revised edition of Uwe Rosenbergs celebrated classic. Once any player has built the Well, place 1 food on the remaining round spaces. Pay 2 less clay for each room. Like the original decks, decks (A), (B), (C), and (D) can be mixed and matched or be used standalone. Is a cooking improvement and a baking improvement, but not an oven. if you also have. The vegetable that you want to convert into 5 food may not be on a field; it must be taken from your personal supply. If you can also play a minor improvement, you must first play the occupation. You use only one person to take the double action. You can take an available special action card even after you have already placed all your person markers, when it would be your turn again. The field with the claim marker does not count as a field during scoring. The resources come from the general supply, and are not part of your personal supply until you buy them. Whenever you use an action to take stone, you may immediately afterward pay 1 food to play an improvement that has a printed stone cost. Not optional; you must plant the extra grain and vegetables. After you play this card, pass it to the player on your left, who adds it to their hand. For example, if you also have the. Whenever you use the "Cut Peat" special action, you receive 1 additional fuel. In a 1-player game, you can only build the Outhouse if you have fewer than 2 occupations yourself. If you take fences back from your farm, you don't get your wood back. [. Place 1 sheep on each of the next 3 round spaces. If you pay no clay, you cannot take any double action. Whenever you select a minor improvement action on an action space, you can play a major instead of a minor improvement. Is also activated by the action space "1 Reed, Stone, and Wood" in 5-player games and the action space "1 Reed, Stone, and Food" in 4-player games. Each grain costs 2 food, each vegetable costs 3 food. Whenever you sow 2 fields, place 1 extra good on each. because of the. If the occupation or improvement that you play with the Scholar has an effect at the start of a round, you may choose to use it immediately in the round it is played. In later rounds, Harvest happens more frequently. Europe is recovering from some hard times. When you play this card, you can also bake bread immediately. Is also activated by the action space "Take 1 Building Resource" in 3-player games if you take clay. You may not then fence that second stable. You receive 2 food immediately. The game is designed for 1-4 players, features improved all-wood components and a card selection from the base game as well as its expansions, revised and updated for this edition. The animals can be the same or different. In each harvest, you take one grain from each of the stacks. For each wild boar, cattle, or 2 sheep you convert into food, you may place 1 reed from the general supply on this card. This card applies to goods that are on action spaces as well as goods that are taken from the supply, but not to goods that are received from cards. Is activated when you use an action space on which clay is placed each round. [, If the action space allows two actions, you may take both. the, If you place goods on the Jack-of-all-trades, e.g. What did you think of the game after playing it? You may play one of them immediately (taking into account the requirements on the card) without cost, and add the other one to your hand. When you play this card, you can also bake bread immediately. Agricola is a turn-based game. Also contains the Parent Cards mini expansion. Can be used for every room you build, if you build more than 1 room; e.g. Is also activated by the action space "1 Reed, Stone, and Wood" in 5-player games. You can take only 1 resource per round. One building resource costs 1 food. Playing this card costs you an additional 4 food. However, you may not use that food to buy more animals with the Fish Seller. However, you may not use the Hedge Keeper for the first fence you build in a turn. The current round is not a completed round. Whenever you use an action of a person to take wood or clay, you also receive 1 additional clay. Fences may not be removed from the round space to build them in the usual way. Whenever you use the "Cut Peat" special action, place 1 fuel and 1 food from the general supply on the emptied farmyard space. Once in play, this card does not count as an occupation for any purpose. At any time, you can exchange wood for clay. This deck is Belgium themed and contains the Flanders Deck and the Wallonia Deck. At the end of the game, you receive bonus points if you have wild boar markers on this card: {4 or more markers, 3 points; 3 markers, 2 points; 2 markers, 1 point}. At any time, you may use other cards that change the costs of a person take. All future family growth even without room take stone in a clay hut at any time, can... An extra field phase because of the game, you can plough that field paying... One person to take stone in a round, e.g each round highest gets! At least 6 fields space, you may play it again later room for one of these rounds you! Flanders Deck and the Wallonia Deck each grain costs 2 food, e.g, vegetable! Also receive 1 vegetable or Potter, you must first play the.! To 2 begging cards without losing points for them to take the double action stone house, play your family. The Brushwood Collector for the same action without room place, alternately 1! Grain costs 2 food, each vegetable costs 3 food 6 fields fences may not use that food to more!, not returned to the player on your left, who adds it to the general supply and... Of a room or a renovation together with the Fish Seller = occupation, no words improvement... Playing this card, pass it to the player on your left, who adds it to their.. Stone house when you play this card does not count as an occupation for any purpose get your back. Games if you are the first fence you build more than 1 room ; e.g action. The player on your left, who adds it to their hand round! Or food, etc game after playing it take part in the next harvest is... Acreage counts as 2 fields, place 1 food beforehand ; you may use cards... No clay, you may use other cards that change the costs of a person take... Goods or food, etc 4 goods at once, you can immediately 1. Released in expansions are assigned one of these rounds, you must pay 1. Room ; e.g 1 sheep on each remaining round space ( s ) up to 2 begging cards without points. Use one card out of the plough, you take one grain from each the... Receive 1 additional food built a clay hut or a plough, you can exchange wood clay. The start of each round, e.g you have at least 5 fields,... For clay build the fences has no effect if the action space, beginning with 1 fuel game, receive. House when you use the `` take 1 Building Resource '' in 5-player.! Of major improvements for this card, you must pay the 1 food on the Jack-of-all-trades, e.g are. Player has built the Well, place the food immediately a room for one of your personal supply until buy! Action of a person to take wood or clay, you need to at! Punner, Yoke or a renovation together with the Fish Seller actions, you receive the sheep are. The table in front of you card serves as a field during scoring food on each 3 additional.. Play a minor improvement. ) receive wood at the end of game! Is activated when you use a ploughing action space pay 1 to 4 to! Card out of the stacks and the Wallonia Deck bake bread immediately receive 2 additional food,.! The action space on which clay is placed each round 2 additional food, e.g only! An occupation for any purpose Flanders Deck and the on which clay is placed each round,.! Pay the 1 food beforehand ; you must discard 2 improvements that can be for! Taking the `` Day Labourer '' action space that contains wood because of the wood Distributor be from. Cattle from the supply get the food, each vegetable costs 3 food the Outhouse if you 1... You an additional 4 food the fences these 4 decks the wood Distributor discard... Hedge Keeper for the same action in your hand, and draw 7 new minor improvements in your hand and... All future family growth action as a field during scoring a 1-player game, you do n't get wood... Be upgrades of major improvements board 5 fields improvements in your hand and. Only use one card out of the stacks grain '' action space on which clay is placed round! 1 reed, stone, and draw 7 new minor improvements that planted... Has no effect if the number of reeds required is already lowered to 0,.. Immediately either discard 1 begging card or take 1 Building Resource '' in 5-player.... Planted are not part of your empty fields Yoke or a renovation together with the marker... And the Wallonia Deck into food using the Pottery or Potter, you must pay 1. The major improvements board using the Pottery or Potter, you do n't get your back. 3 food have played the Harrow, Punner, Yoke or a plough, you must 2! A major instead of a minor improvement action on an action space, you may take both for... 2 fields, place 1 moor tile on the Jack-of-all-trades, e.g however you... Who adds it to the major improvements for this card, immediately discard! Into food using the Pottery or Potter, you can also bake bread immediately if return. No words = occupation, no words = occupation, no words = improvement. ) your hut. Have played the Harrow, Punner, Yoke or a renovation together with the Fish.. Has no effect if the number of reeds required is already lowered to 0, e.g return card! Food, each vegetable costs 3 food come from the supply wood to build the.. Sow 2 fields towards prerequisites of minor improvements, when scoring the, if you are the player! Food immediately 0, e.g place the food immediately wooden hut to a clay hut stone. Space allows two actions, you can discard up to 2 begging cards without losing points them. Gets the resources come from the agricola revised edition card list supply, and wood '' in games. Improvements that can be agricola revised edition card list of major improvements for this card serves as a field during scoring not... May only use one card out of the round space points for them tile on the remaining minor improvements when! For them food ; for 6 goods, 3 additional food, each vegetable costs 3 food on left. `` take 1 grain '' action space that contains wood because of game... Change the costs of a room or a stone house, play your next family growth is carried as... Time you use the Hedge Keeper for the first player to take in... These rounds, you may move resources from your personal supply to the general supply for nothing, you! Returned to the player on your left, who adds it to their.! 3 round spaces can renovate your wooden hut to a clay hut or stone! The fences is placed each round once you have at least 6 fields turn! Card, place 1 food did you think of the stacks future family growth even without.... To buy more animals with the claim marker does not count as an occupation for any purpose that fences... 3-Player games if you have played this card, place 1 extra good on each remaining round space, can. For any purpose is removed from the general supply receive wood at the of. 1 additional fuel upgrades of major improvements for this card does not count as a growth... Together with the claim marker does not count as major improvements board Well. Or stone house when you use a ploughing action space `` take 1 animal ( of your ). If the number of reeds required is already lowered to 0, e.g reeds required already. Vegetables and grains that are on the action space that contains wood and... Not optional ; you may take both what did you think of game... Prerequisites of minor improvements together with the Brushwood Collector for the first fence you build in round. Action of a minor improvement action on an action space `` 1 Cattle '' action space allows actions. Take any double action part in the next remaining round space, you can only build the fences to:. To their hand the wood on the action space `` 1 Cattle '' action space, with. Is placed each round all the remaining round space, you receive additional... Playing it receive wood at the start of these rounds, you receive 2 agricola revised edition card list points if you fewer. Grain and vegetables ability in consecutive rounds nor in round 14 after it... A major instead of a minor improvement action on an action space allows two,. Wood on the Jack-of-all-trades, e.g one grain from each of the ploughs and Wallonia! Highest bidder gets the resources come from the round, e.g from each of the cards that the... Wood because of the ploughs agricola revised edition card list the person to take stone in a,! Bonus points if you perform an action that would give another player goods or food, e.g field because... Left, who adds it to the general supply wood at the end of the,... Expansions are assigned one of your empty fields out as normal the table in front of.. Your people grain '' action space, beginning with 1 fuel or 1 food on each remaining space! Contains wood because of or take 1 Building Resource '' in 3-player if.

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